Christopher Kobar

Human experiences for an AI-fluent world

Staff Product Designer with 15+ years shaping complex systems — from architecture and flows to pixels and swipes.

A close-up of a gold-colored chain necklace with a circular pendant containing a small cross.
Me in dark glasses standing on a foggy beach

💼 Currently open to new opportunities

↪ Selected work

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Breaking the 3 Year Stalemate

Shipping Oracle's first Redwood mobile experience by bridging product vision and design system compliance — and strengthening cross-functional partnerships

How vision and technical reality can coexist when communication happens and goals align.

saas AI fintech mobile
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Unifying 5 Legacy Tools

Designing a hardcore diagnostic workbench for expert product support engineers.

internal dev-tools support
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Justice By Design

Redesigning federal sentencing calculation for 94 U.S. districts, placing it in the judges' hands.

Federal legal-tech mobile
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Slashing ERP Onboarding Cost 60% with AI

Led the initial design vision for an EVP-sponsored initiative to replace $500K–$2M in consulting costs with AI-driven configuration.

How design can unify siloed product teams to drive high-value innovation.

saas ai nlp fintech

↪ Vibe Coding Exploration

“Hey, Claude! Let’s make a Disney-like immersive mobile experience that brings the magic of a park visit to wherever you are.”

↪ My groove

Systems

Enterprise & complex platforms

Regulated tooling

AI-integrated experiences

⛰︎ Problems

Stalled products

Cross-functional misalignment

Vision-to-execution gaps

⛏︎ Method

Constraints → Framing

Framing → Alignment

Alignment → Shipped outcomes

✌︎ Culture

Cross-functional partnership

High autonomy and accountability

Clarity over consensus

↪ On my mind

↪ How I work

I started as a designer who coded my own front-ends in a browser before anyone thought to separate the two. On all the products I’ve designed, that instinct shaped my thinking. I still consider whether a layout breathes, a transition earns its milliseconds, and if the structure underneath can hold what the surface promises.

I care about craft—the tiny details, the aesthetic—as much as I care about systems. I've never understood why the industry treats those as different jobs. A component that looks right but behaves wrong is a failure. A system that works but feels like a chore is also a failure. I want both. And people deserve both.

I always design “close to the metal,” as it were, whether working in Figma, extending a design system into territory it hasn't covered, or building a working prototype with AI-assisted code. The tools will always change. My approach doesn't.

It’s simple. I imagine the best possible experience. I learn until I understand. I explore. I design. I code. I test. I ship. I repeat.

↪ Who I am

Before design, I worked everywhere from restaurants to Congress to a zoo. I served in the Navy Nuclear Power program. I've spent decades devising RPG systems, rules, worlds, and consequences. I published ten books. I dabble in weird fiction, podcasting. Sometimes I still pick up my guitar.

I've picked up some stories. I've been detained by the Syrian and Lebanese military. Had an awkward encounter with a U.S. president. Wiped out on a motorcycle at 95 mph. Busked in the NYC subway. Danced flamenco. Played a Secret Service agent in a Spielberg film. Saw a UFO. And got my piece of the Berlin Wall the old fashioned way. All true. Buy me a cider sometime.

I have a teen daughter, an Utah wife, and two cats who have never once been impressed. I studied philosophy at UConn — Phi Beta Kappa — and learned a few things at NYU, the University of Mannheim, and the Connecticut School of Broadcasting. I've lived in ten states, but I'm back in Connecticut, a stone's throw from the submarine base where my tale began.